Jessica Raschke presents a brief survey of the use of TEL in the health sciences. Case studies provide some examples of how institutions are using TEL to promote student engagement
This strategy encourages to students to identify gaps in their knowledge, interrogate and draw connections in learning material and to become active readers.
The online engagement framework proposes a model exploring engagement within online environments.
H5P is a tool integrated into vUWS that provides instructors with over 30 different content types that can be used to actively engage students in their learning.
Behavioural engagement in your vUWS site is the foundation for cognitive and social engagement.
Asynchronous learning refers to learning in which engagement with learning material and learning activities occurs at the pace and level that is set by the learner.
Planning and delivering synchronous teaching and learning sessions are important elements to master in hybrid models of teaching and learning.
An interview is a learning activity that helps to promote communication skills, knowledge of research design and data analysis and methods for eliciting views and knowledge from individuals or groups.
The use of simulation promotes deep learning, critical thinking, knowledge transfer and provides a safe environment for students to experiment with ideas and development of skills
This strategy promotes rich class discussions through the generation of various perspectives. Voting can also be used as an icebreaker activity to promote the development of your learning community.
Debate is a systematic approach to teaching and learning that allows students to actively explore a wide range of views on a particular topic or issue.
Jigsaw is a cooperative learning activity that can be used to develop skills and expertise for effective group-based learning
Students summarise the key concepts of the lesson in their own words and synthesise and evaluate the knowledge from the teaching session.
The snowball activity is an active learning strategy that promotes the development of communication skills and knowledge sharing within collaborative learning settings.
Muddiest point is a strategy which allows the teacher to identify misconception related to learning material or learning activities. This can be designed as a group or individual activity.
A student-centred activity that helps actively engage students with the content presented through group discussions.
This activity promotes student engagement and promotes active interactions between students and teachers.
Use this strategy to promote student skills in communication, analysis, evaluation and synthesis of learning material.
Think-pair-share is a collaborative learning strategy where students are encouraged to share and discuss ideas around a given concept or problem.
Videos can be an effective teaching and learning tool. This article introduces you to some key design consideration in the development of your video-based learning materials.
Peer assessment requires students to monitor and make judgments about the quality of their peer’s work and achievement of learning outcomes.
Authentic assessment and peer feedback tools currently available.
This is a well-known model to help you think holistically about your learning community as well as providing some concrete strategies for design of your online learning environment.
Active learning promotes higher-order, critical thinking and the development of self-regulated learning practices.
This article provides an outline of technology-enhanced learning in STEM disciplines.
The concept of an online learning community is the theoretical foundation for learning environments that use collaborative learning to encourage ongoing student engagement in learning.
Leisha Du Preez discusses the use of video in teaching and learning and considers future developments of the medium
Leisha Du Preez reports on the use of games in teaching and learning to engage, motivate, guide and assess student learning
The management of large classrooms can be challenging but consider the following in your learning design and teaching practice.
An outline of designing for experiential learning in an online learning environment.
Getting started in vUWS
Effective learning environments need to be student-centred and engage students in authentic learning tasks.
An introduction to conceptual scaffolding to support your students
Leisha Du Preez outlines some of the characteristics of TEL-based assessment
This article outlines the principles of learning design using the HyFlex model.
Hermy Llacuna explores the history and core principles of UDL, and its impact on educational practices
Daniel Purdy explores the Analytics Layers for Learning Design (AL4LD) framework to inform how we can integrate learning analytics into our learning designs.
An outline of models of reflection and how to implement them.
There are many types of data that you can use to evaluate your unit such as vUWS learning analytics, SFU data, the grade centre, peer review, historical data, tutor and anecdotal feedback.
The Community of Inquiry model is a model to guide the design of online learning environments and is built around the three presences - social, cognitive and teaching
Authentic learning tasks reflect complex, real-world problems.
The Digital Learning Thresholds (DLTs) are Western’s standards for quality design and enhancement in our Online Learning Environment (OLE), vUWS.
Glenn Mason and Jessica Raschke present a brief outline of learning design in TEL including current trends in the field
Jessica Raschke discusses research in technology-enhanced learning
Daniel Purdy reflects on the concept of educational scaffolding through the lens of Lev Vygotsky and Jerome Bruner.
Leisha Du Preez discusses accessibility and equity in online teaching and learning and considers the nature of the 'digital divide'
Glenn Mason discusses the work of Stephen Brookfield, a key thinker in the field of teaching and learning over the past 50 years.
Daniel Purdy discusses some foundational concepts of learning analytics including the consolidated learning analytics model, current trends in research and practice, and future development.
Leisha Du Preez discusses the use of learning analytics in teaching and learning
Elevate your understanding of how students use vUWS learning tools.
Glenn Mason provides an outline of how developments in online technologies are creating opportunities for the educational community to shape what a learning community might look like for 21st century.
Hermy Llacuna discusses the role of metacognition in higher education, and how it can be effectively harnessed to enhance learning experiences, improve learning outcomes and student performance.
The ‘digital native’ became popularised in the early 2000s by technologist, Marc Prensky. Leisha Du Preez surveys the field of research about the 'digital native' and reviews critical approaches.