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Teaching asynchronously

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Teaching asynchronously

Asynchronous learning refers to learning in which engagement with learning material and learning activities occurs at the pace and level that is set by the learner. Activities may involve collaborative learning or individual engagement with material but learning events can occur at any time  and not as part of a scheduled set of tutorial sessions or real-time learning contexts. Synchronous learning, on the other hand, refers to learning contexts which require real-time interaction between students, teachers and peer-to-peer interaction. This kind of learning can occur in technology-mediated contexts (synchronous online) or more traditional face-to-face learning environments.

The following table outlines the differences and limitations between online synchronous and asynchronous learning.

Type of Online Learning Definition Advantages Limitations
Fully Asynchronous

100 percent asynchronous

Anytime and anywhere online learning
  • Learn at own pace
  • No scheduling conflict
  • Delayed time between interaction
  • Potential lack of immediate feedback
  • Potential low level of participation
Fully Synchronous

100 percent synchronous

Real-time online learning in which students can participate from anywhere
  • Immediate feedback
  • Enhances interaction
  • Audio-visual interactive communication
  • Increased accountability
  • Opportunity to structure time
  • Scheduling conflicts
  • Access to internet and computer at specific times
  • Possibility of technical issues
  • Discussions being too fast
  • Lack of ‘presence’ i.e. black screens in Zoom

Adapted from EDUCAUSE Review .

Why use it?

Asynchronous learning opens up opportunities to think creatively about the design of online learning environments that use this modality. Considerations and questions include:

  • Which learning technologies will you use?
  • How will you develop the learning community?
  • How will you help to scaffold your students?
  • What are the features of your asynchronous learning designs?

Strategies

Design tips and strategies for student-centred online learning environments.

Implementation Time:

Theories:

  • Cognitive load theory
  • Community of inquiry
  • Conceptual scaffolding
  • +10 more

Activities:

  • Brainstorming
  • Case Studies
  • Closing Summaries
  • +24 more

Technologies:

  • Padlet
  • Popplet
  • Student Response System – GoSoapBox
Feedback is an essential element in the learning process to improve student performance. This article provides some strategies to promote a student-centred feedback learning environment.

Implementation Time:

An online learning environment is a combination between the application of standards and constructive alignment.

Implementation Time:

Theories:

  • Constructive alignment
  • Standards for online learning environments
Design strategies for Teaching large asynchronous and synchronous classrooms are outlined.

Theories:

  • Conceptual scaffolding
  • Designing for behavioural engagement
  • Designing for belonging and social presence
  • +2 more

Activities:

  • 10-2 Activity
  • Brainstorming
  • Closing Summaries
  • +12 more

Technologies:

  • Padlet
  • Student Response System – GoSoapBox
Design strategies for Teaching small asynchronous and synchronous classrooms are outlined.

Implementation Time:

Theories:

  • Designing for belonging and social presence
  • Keeping it active
  • Preparing students to become flipped learners
  • +1 more

Activities:

  • Brainstorming
  • Closing Summaries
  • Concept or Mind Map
  • +6 more

Technologies:

  • Popplet
  • Student Response System – GoSoapBox
Belonging and social presence are essential features of an effective online learning environment.

Implementation Time:

Theories:

  • Community of inquiry
  • Creating a Community of Inquiry through online discussions
  • Designing for behavioural engagement
  • +4 more

Activities:

  • Brainstorming
  • Icebreaker Activities

Technologies:

  • Padlet
  • Popplet
  • Student Response System – GoSoapBox
Feedback