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Role Play

Role play is a form of experiential learning that promotes collaborative learning practices using authentic scenarios and problems
Reading time: 3 minutes (text only)
Time
Effort
Skill

What is it?

Role play is a form of experiential learning that promotes collaborative learning practices using authentic scenarios and problems. A role play requires students to take on roles and act out the role following the parameters and rules that have been set up.

Why use it?

  • Evidence suggests that educators and students experience satisfaction with assessment as learning through role play, games and simulation (Russell & Shepherd, 2010).
  • Students apply knowledge in practical real-world scenarios and develop effective interpersonal skills.
  • To help evaluate student’s decision making and interpersonal communication skills.
  • Participation encourages students to reflect on their knowledge of a subject while playing their role, to appreciate the relevance of diverse opinions, and empathise with the position and feelings of others.

How do I do it?

  • Clearly outline the problem or scenario such as the context, scene etc.
  • Consider the practical limitations of playing out the role play and adjust the task design as necessary.
  • Develop student’s skills in reflective practice; use a blog or journal during the role play or simulation, and afterwards to assess students’ participation and to evaluate the role play or simulation as a learning.

Considerations

  • Provide clear and explicit information as to what is expected of students.
  • Align the task with the learning outcomes and structure it accordingly.
  • Can be used for formative feedback and summative assessment
  • In an online environment you can use:
    • vUWS Group tool
    • vUWS Journal or Blog tools for reflection task
    • Learning Studio or Collaborative Learning

Role play pedagogy and examples

For a brief summary of role play pedagogy to here –  https://ablconnect.harvard.edu/role-play-research

This article outlines the pedagogy, considerations and how to construct and design a role play.

https://blogs.kcl.ac.uk/activelearning/2019/08/20/role-play/

For using a role play as an assessment go here – https://www.teaching.unsw.edu.au/assessing-role-play-and-simulation

See Baker et al. (2022) for a discussion of the opportunities to use role plays in the mental health space and Junus et al. (2022) for a discussion of using asynchronous technologies to implement role plays.

References

Baker, I.S., Turner, I.J. & Kotera, Y. Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative.  Int J Ment Health Addiction  (2022). https://doi.org/10.1007/s11469-022-00832-y

Junus, K., Santoso, H. B., & Ahmad, M. (2022). Experiencing the community of inquiry framework using asynchronous online role-playing in computer-aided instruction class. Education and Information Technologies , 27 (2), 2283–2309. https://doi.org/10.1007/s10639-021-10670-5

Russell, C. and Shepherd, J. (2010), Online role-play environments for higher education. British Journal of Educational Technology, 41: 992-1002. https://doi.org/10.1111/j.1467-8535.2009.01048.x

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